Deep Sea Desperation: turning the oil spill into ironic fun

Aimee Lastrella

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Every now and then my roommates and our friends decide to call it a night in and have a game night at our apartment. It’s usually fun, but lately it has gotten boring. Boring because either we’ve played all the games before or this game is exactly like that other game, but with just a different name.

But I wasn’t about to let game nights die due to dullness. And apparently, neither would Greenpeace.

I recently discovered Greenpeace’s new board game (that’s free!) called Deep Sea Desperation. It’s free because it is a print and play kind of game. All you need is to print out the two-page PDF, have dice, a handful of markers and friend to play with, of course.

Then decided who gets to be Greenpeace and who get to be the big bad oil company while you wage war over imaginary waters. The game sounded silly, but the green-lover inside of me was too intrigued by the game to not try it.

To be honest, it was the educational irony that got us in Greenpeace’s game description. Here’s a part of how they describe Deep Sea Desperation:

Through a mix of strategic lobbying, oil exploration, direct action and reserve creation, one of you will triumph. But beware: If you choose to be oil and get too many blowouts you’ll have a deep water slaughter on your hands, a mock twitter account handling your PR, pictures of dead animals in the paper, billions in damages and all those things that are so bad for your bottom line. And if a species falls extinct, you both lose.

I wonder who wins and what side you’ll choose to be? Are you an eco-activist or a secret eco-villain?